Thursday, October 21, 2010

Holding Back The Invasion!

With an unexpected night of 2 player games available to Mike and I we chose to venture into the dark tunnels. With me spawning the evil in a secret location Mike had the challenge of trying to find the 'pit' from which I come forth and destroy it with explosives.
Mike started in the direction of the blue arrows but soon found 2 dead ends and worse yet a section of the tunnel filled with water and right beside that a rather tight squeeze only able to fit one warrior at a time. Faced with no other choice, because of the dead ends, the warriors had no choice but to go through the waist deep water then the tight squeeze one at a time. 

Making it to the area from which the red arrows originate he split up a bit and went both right and left. With the Trog's having to go after both groups it left the tunnels a bit weakened. With 2 death's under his belt he pushed on finally coming to the pit he needed to destroy. Mike laid the explosives down but was then met with a Demon and a Trog. Having to withstand one final fight before setting of the explosives. With one last effort the dark one's attacked. The Blade for Hire withstood the initial assault barely! I stress barely because it came down to one HP. With the explosives set off destroying himself and all present he succeeded in closing the pit and win the game. Re-reading a few posts on BGG it is clear the hero's should have made one more roll during the initiation phase to see if he set the explosives off. And with a 1 in 6 chance for success we may never know if the hero's would have won or not.

A very good game. I held off a bit more than I should have and paid for it. Mike played great as usual even though luck was not on his side throughout either in tile placement or dice rolls. With the possibility of the 'pit' being discovered within the last 4 tiles, it was drawn on the last tile even. 

Great game it will take me awhile to tire from. Throughout the whole game you just didn't know how it was going to end until it ended.  This one will be replayed soon I hope. 




Saturday, September 18, 2010

Crokinole Has Its Day

Finally received the crokinole board from Mayday games last week after a long long wait. Preordered many months ago for $99 to include shipping I thought, and still think, it was a great deal. Yes it has some sort of rings on it you can view if you look in just the right angle. Yes the lines are on top of the finish for whatever reason but again, for $99 it is a steal. I believe now the cost has jumped to $148 and I am not sure that includes the shipping. At that price if the above issues were not fixed you would have reason to complain. I find none of the issues I bring up a factor in game play just an issue with the perfectionist in me.
 As you can see none of the items I mentioned can be seen at all. What you can see is my unfortunate wife taking a beating (she is green) after a round. In her defense we are on our last glass of wine from a bottle we drank much too fast. The wine was to die for btw, our first try of it and loved it. Parallele 45 I believe the name of the wine to be and I would recommend it to all. Tonight we try again our flicking strength and accuracy. In-laws Dave and Julie are expected soon for a nice homey spaghetti dinner and game. With all the practice Lisa got last evening I hope to have her on my team, and we'll be feeding the other two lots of wine...

Well now...played the best of 3 games with Jules and Dave and they narrowly won. Lisa and I kicked butt on the first game but such a nice comeback from them in the end. Julie showed the most improvement and that made all the difference on the world.  Great game and like Dave said, "great laughs!"

Sunday, June 13, 2010

In Court

Finally got around to this game which I won in an auction on BGG. Very interesting mechanics and a lot of fun. Took Lisa a game to get things under control and on game 2 she pulled out a strong victory. There is a lot of different strategy possibilities with this one and with the plan being to play a few games of this in a row you can really mess up your opponent.

Game one play on your opponent many alliances and the tear them apart with conspiracies. Game two go with the killer instinct and attack all you can. Game three do a combination of the two. Only two games under my belt there is more to the game than what I have mentioned and I look forward to learning them as much as Lisa does. 

Sunday, May 9, 2010

Ta Yu - Lisa Redeems Herself

After not playing this game for a few years it was overdue to make an appearance. In game #01 Lisa took a whooping. The score below was 72 to 18 with me able to thwart her efforts to score on the east west sides.


How quickly she learns. She wanted another rematch on Sunday morning and had her revenge.

My score 10 to her 18. She didn't improve on her score in game #02 but she certainly play more defensively. No way this game will sit in the closet for as long as it has between plays. A nice way to start a lazy Sunday, and a victory for her on Mother's day.


Saturday, May 8, 2010

Soon To Hit The Table

Won these games in a lottery. Having played CM for a few weeks now I am glad to own my own copy. With Medici having an Italian theme and compared to Scopa (a familiar game Noni and I played often) I think we have a winner for Lisa and I to play, or maybe this is my chance to introduce my Mother to something new.

Tuesday, May 4, 2010

Twilight Struggle

With the weight of the free world on my shoulders I ventured to fight communism where it stood strongest...my dining room. Having owned the game for months now, and yet to play, the rare opportunity to sit down and have a 2 player gaming session was a treat. And 3 games at that! The first 2 games went rather quickly with card play deciding the victor. Game one didn't exit the early war stage with a communist victory.

Game 2 showed that carefully selected headlines can win a game with the US dropping the Defcon to 2 and USSR choosing to host the Olympics, which in effect lowered the Defcon to 1 starting a nuclear war thus ending the game for a US victory.


With 2 games finishing rather quickly and us barely getting into the mid war phase on only one game we chose a tie breaker. With that last game going about 3 hours we saw the full force of what is Twilight Struggle. Stress and sweat were abundant as the game wore on. USSR pulled out a victory in the end but we did make it to the late war stage. I was handed a set of cards which did nothing but give USSR Europe and there was little I could do to prevent it try as I might.

Looking back we have realized a few rules were played wrong mainly the scoring and a few select ways we played the cards. Next game should prove more enjoyable and stressful as we now comprehend the game more. Going into the game I mentioned it would take about 3 games under our belt to fully enjoy this game getting past it's learning curve. I can't wait till game #04!

Sunday, April 25, 2010

Washington's War

So nice to be back to the reenacting world after a two year absence. And what better way then to break out Washington's War.

The above photo was submitted to BGG and noticed by the game developers and made into this:

I see many games under candlelight with grog in hand.

Monday, January 18, 2010

Summoner Wars

Challenged Lisa to a game tonight. Being the first game for both of us neither was certain of what to expect. Lisa took the Orcs and I the Elfs, we set up and the battle began. Lisa came out with quite the attack. She

built Ice Walls deep in her territory to protect her Summoner and then proceeded to attack me with all she had. Each race gets 3 Champions and hers came up early, it was all I could do to protect my Summoner, in fact she had my Summoner half dead a bit too early for my taste. And the Orcs Fury ability. . ouch but really not as bad as the Freeze she threw on me. Somehow I was able to survive and mount a comeback. With her down to just Common cards to play it was my turn to start pulling Champions and pulling I did. With 3 Elf Champions on the board it was clean up time and the outcome was painfully obvious to both her and I.


Her final verdict...she didn't the game. Going into this game I already predicted what her feelings would be. The game is very tactical and she has never had a hankering for these types of games. I, however, loved it! Actually a lot of thinking can go into this game as you set up your moves and the luck of the dice is just enough to keep you on your toes and possibly going to plan B, assuming you thought that far ahead. Can't wait to try out the other Summoners as well as playing 4 player. Now to make a better board to compliment this great game.

Tuesday, January 12, 2010

RA + Dice = Fun


Introduced Lisa to it the other night and we both had a blast. It took a first game for us both to grasp some sort of strategy and scoring but this has a bright future with us. We later found we were scoring the Monuments incorrectly and will correct. With the RA symbol starting in the middle of the board I thought the Epoch's would move swiftly but surprisingly the game went on about 60 minutes and ended up being rather quick paced. Lots of decisions to be made here, and lots of fun.