Tuesday, December 27, 2011

The dungeon is being explored with a few Heroes brave enough to venture in to it. 


The monsters attack...traps are sprung and treasure is found if your lucky enough.


Working together has it's advantages but.....


The Boss is exposed and a massive fight begins...


Finally slain a Summing Stone is found and wanted by ALL players, the tide turns.


Alliances once drawn are no longer valid...backstabbing commences for only one can win, only one can escape the deeply carved out dungeon with the Stone and only ONE can leave the dungeon and be crowned the owner of the Summoning Stone - the winner.

Dungeon Run

Coming off as a co-op game it is far from it. You may need assistance in taking on a monster or two but your 'ally' helping you gets a nice heal out of the assistance, and you really don't want to help them out but you SO can use the help at times.

The game takes on a new ambiance once the Boss is dead because you soon see that YOU are the Boss when carrying the Summoning Stone, and with that ALL want to see you dead. Fast paced and fun thematic game has become popular...and a game Dave can't seem to lose no matter what Hero he draws. It has now become a game where Dave is closely watched and  sabotaging him is not unheard of when he fights a monster or attempts an escape. Good luck next time Dave, you will need it.

War of the Worlds

Core Worlds (actually)

The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. The barbaric kingdoms (players) that lie beyond the galactic frontier are now amassing their strengths, choosing this pivotal moment to strike at the heart of the fading republic. They strive to establish new Empires built upon ashes of the decaying civilizations. 

Proved to be one of the best card driven games to come out in some time. Lasting only 10 rounds it still can play for an hour plus because of the many decisions to be made. You want everything you see...you can get little...no sooner do you have in place what you need to take that planet or claim that star fighter it is gone before your turn rolls around. No need to fear as the same is happening to everyone! Sometimes the best strategy has proven just to get you 'army' in place for the coming round when new civilizations and equipment are exhibited just to be one of the first to snatch up the much needed resources to get you Empire rolling. 
An early game ended with all 3 players tied for the win...secondary winning objectives were not known and may have been something to consider when claiming planets etc. But then again how often can a thing like this happen?