Tuesday, December 27, 2011

War of the Worlds

Core Worlds (actually)

The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. The barbaric kingdoms (players) that lie beyond the galactic frontier are now amassing their strengths, choosing this pivotal moment to strike at the heart of the fading republic. They strive to establish new Empires built upon ashes of the decaying civilizations. 

Proved to be one of the best card driven games to come out in some time. Lasting only 10 rounds it still can play for an hour plus because of the many decisions to be made. You want everything you see...you can get little...no sooner do you have in place what you need to take that planet or claim that star fighter it is gone before your turn rolls around. No need to fear as the same is happening to everyone! Sometimes the best strategy has proven just to get you 'army' in place for the coming round when new civilizations and equipment are exhibited just to be one of the first to snatch up the much needed resources to get you Empire rolling. 
An early game ended with all 3 players tied for the win...secondary winning objectives were not known and may have been something to consider when claiming planets etc. But then again how often can a thing like this happen?



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